1907 - You have just returned from the first expedition to the 7th continent, a mysterious land that was recently discovered off the coast of Antarctica and probably the very last terra incognita in the world.
You are recovering from your adventure when, whilst reading the day’s newspaper, you realise that several other members of the expedition have disappeared suddenly.
At nightfall, you fall into a restless sleep without knowing that, for you, another adventure is about to begin...
The 7th Continent is an exploration and survival game for 1 to 4 players, inspired by choose YOUR own path adventure books . You play the role of an early 20th century explorer returning from an expedition to the newly discovered 7th Continent, a mysterious and hostile land spied upon by Jules Verne and H.P. Lovecraft.
Just like the chapters that make up the “choose your own path” game books, you will explore the seventh continent by playing numbered Adventure cards that will gradually form the board.
Forest, desert, dungeon, sea: the dozens of terrains that punctuate your adventure expose you to various random events, always consistent with your location.
The innovative numbered card system makes each part unique. The game remembers your choices and every action can have lasting consequences! Save the life of a stranger you meet along the way, and it could help you survive later. If you choose to ignore him or her, you will lose the opportunity to benefit from his or her help for the rest of your adventure.
To survive the many threats on the continent, you'll need to make items, hunt or fish for food, spend your experience points to learn new advanced skills, and more.
As you explore, you'll also need to observe your environment - it contains many hidden clues and numbers - and learn how to use the effects of the strange plants that grow on the continent.
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